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Limits & plans

One monthly quota per key, shared by the three games, plus a per-minute limit on each game so no single integration can slow a tracker down.

Plans

PlanMonthly calls
all games
THE FINALS / Endfield
monthly cap
Per minute
THE FINALS / Endfield
AutomationsWebhook endpoints
Free2,0001,000 / game3011
Pro · Pro Yearly50,000—12053
Ultra · Ultra Yearly100,000—240105
Mega · Mega Yearly200,000—4802010
Lifetime300,000—240105
Enterprise500,000—6003020

Rainbow Six keeps its own per-minute, per-hour and per-day windows by endpoint (see Usage); its limits are unchanged. Compare prices on arenyze.com/premium.

One quota for three games

Every successful call — R6, THE FINALS or Endfield — counts once toward the monthly limit of your plan. The counter resets on the 1st of each month at 00:00 UTC. On the Free plan THE FINALS and Endfield are capped at 1,000 calls each inside the shared 2,000.

Rate-limit headers

HeaderMeaning
X-RateLimit-LimitRequests allowed per minute on this game.
X-RateLimit-RemainingRequests left in the current minute.
X-Quota-LimitMonthly calls of your plan (all games).
X-Quota-UsedCalls used this month (all games).
Retry-AfterSeconds to wait, on a 429.

Staying inside the limits

  • Cache responses: leaderboards refresh every few minutes, item and game data far less often.
  • Back off on 429 using Retry-After.
  • Prefer webhooks to polling a player every minute.