Automation
Arenyze Flows
Automations anyone can build in a minute, no code: when something happens in your games, if it matches your conditions, then Arenyze posts, notifies or emails for you.
When
Two kinds of trigger:
- Something happens — any network event for a player you choose (your linked accounts are suggested), or the global THE FINALS feeds.
- On a schedule — every hour, 6 hours, day or week, a summary of a player’s current stats.
If
- only when it goes up / down
- only inside the top N of the leaderboard
- only when the value is above N
- only when it changes by at least N
A wait between runs (15 min to 1 day) stops a busy player from flooding your channel.
Then
| Action | What it sends |
|---|---|
| Discord | A rich embed in the game’s colour, with fields and a link to the profile. Paste a channel webhook URL. |
| Slack | A Block Kit message. Paste an incoming-webhook URL. |
| Telegram | An HTML message from your bot: https://api.telegram.org/bot<token>/sendMessage?chat_id=<id>. |
| Webhook | The same JSON envelope as developer webhooks (unsigned). |
| Arenyze notification | A notification in your bell on every Arenyze site. |
| An email to your account address. |
Limits
Free: 1 automation, daily schedules at most. Pro: 5, hourly. Ultra: 10, every 30 min. Mega: 20, every 15 min. A flow whose sends keep failing is paused after 10 failures and you get a notification. Use Run now to test it at any time.